Platform connectors
Player events already exist inside your platform. The connectors listen to them and turn deposits, bonus expiries and session milestones into messages without you writing an integration layer.
- 40+
- Event types
- under 900 ms
- Latency
- 30 days
- Backfill

Drop into the gaming platform you already run
- Native listeners for registration, deposit, withdrawal, bonus and session events
- Event to template mapping held in the console, editable without a release
- Per-event throttles so one platform incident cannot fan out into a message storm
- Player attributes passed through as template variables with locale fallback
- Replayable event history for thirty days, so a broken consumer is recoverable
- A sandbox platform emulator that fires every supported event on demand
Build order
- 1ConnectAuthorise the connector against your platform and pick the event classes you care about.
- 2Map eventsBind each event to a template and a channel. Anything unmapped is ignored, not queued.
- 3ThrottleSet a ceiling per event type so a platform glitch cannot become a hundred thousand sends.
- 4Go liveFlip the connector to production. History stays replayable if you need to reconcile.
Put platform connectors to work
Sandbox keys cost nothing and mirror the live gateway, rejections included, so your ops team can watch a message land on a handset before anything is signed.